The flip side…
The worst experience at GenCon was those Star Wars guys. They were complete, inconsiderate, assholes of the first degree.
Usually by the end of a convention, most of our (the Wrecking Crew) voices are either starting to go, or have been lost. We talk so much, we talk a lot, we have to be able to do different voices, pitches, tones, volumes, and we have to be able to be heard by all our players – but not be so loud as to over-power another game at a table next to us. The occasional yell, shout, scream or angry loud dressing down speech does happen.
At a larger convention, I cannot imagine trying to play or run in one of those large grand ballroom size settings with hundreds of other games going on. After one game, my voice would be done. I tend to be soft spoken in everyday life (say, volume set at 3 when most people are set at 4 naturally). I have to speak up and project when I run games, and be conscious of doing so which puts extra strain on vocal cords that really do not get that type of work out unless I am yelling at my kids. I definitely prefer smaller rooms with less competing noise.
The good thing is, that most conventions we do hook us up and give us slight preferential treatment if able to. At DarkCon, a small local convention, we even got our own room to just ourselves. GenCon is no exception. We are marked as premium events, and premium events from what I gather, get better (smaller) rooms to run in and only share with other premium event runners (also from what I have observed).
But it takes just one group of assholes to ruin that for everyone.
A pause to check the event catalogue… yes, they were scheduled for that room. No, they are not marked premium gamers, so there goes the theory that premium games get preferential treatment in that regard.
So, if everyone else in the room had their volume set for 5, these asshats were set at 11. They were that car with the stereo and base speakers cranked at 3am booming down your street. Completely unnecessary, complete asshattery. Nor did they pick up on the subtle social queues of (counts) at least six other tables going shooting them daggers and lasers and burning hot acid in their direction. Mockery had no effect as independently the other tables decided to give them a taste of their own medicine. I think that Dave finally stepped in and told them to behave – or maybe that was wishful thinking.
Seriously unnecessary. They yelled, screamed, shouted, pounded the table, cheered, whooped and hollered… across the hall, a room filled with hundreds of people shouting huzzah! did not come close to the volume this group of players had going on.
The Wrecking Crew was cranky when all was said and done that night. The players also made their displeasure known (each one of the demo forms filled out by my group of players for that game mentioned it).
Moral of the story, don’t be an asshat. Respect your fellow gamers. Or at least learn when you have a whole room of people glaring at you that maybe you are being an asshole and might need to do an internal diagnosis to figure out why.